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View Full Version : Brainstorming for a New RP


Ivernus
08-29-2009, 12:51 AM
As some people might know, both me and ScrewbaII have been working together on an RP Idea and we've reached the point where we have all the general information for the RP and need to start working on specifics

The first issue is the combat system: should it be done as 'RP' battle styles or a DnD style system
For reference, RP battles are what has been mostly used in RP's, you write down what you want to happen (within the rules obviously), the person reacts to what you write, you react back, ect. The obvious downside to this one is, it can be hard to convince the other person that your attack should hit them

A DnD style system however is much more defined. It involves the use of stats and dice rolls. If you say for example you want to hit someone, an attack roll is preformed based on your stats/weapons/opponents armor/ect. and that roll determines what happens. The downside of this method is it removes some of the freedom of battles in the rp. (Stats and what they do would be specified in the rp)

I'll be adding more issues to this topic as they come up, all feedback and suggestions is appreciated

Riida
08-29-2009, 12:53 AM
Well, DnD is more fair, but RP style seems to have been the best for at least somewhat realistic fights.

Xaozaddiction
08-29-2009, 12:57 AM
I would prefer the D&D type, but it would take long, you have to have good memory and stuff, and like you said, not as much freedom.

MonsterMiner
08-29-2009, 01:15 AM
Either way it would require both sides to agree that they got hit/evaded the attack. Maybe a simple guidelines, but they can be bended easily for other actions?

kittenlazars go mew mew
08-29-2009, 01:34 AM
I could draw the battle scenes when I get my comp hooked back up.Dunno about the quality.

zlyfire
08-29-2009, 01:45 AM
dont draw have a mutual agreement and make it fair for both sides.instaed of: post1; i try to hit ... with a dagger post 2; the dagger misses and ... reataliates with a broadsword and kills opponent.Make it a lot more fair in the rules like you have to hit a few times or something like that. im thinking off the top of my head here

Riida
08-29-2009, 01:46 AM
ORRRR, whoever is controlling the rp could make someone hit or miss?

Ivernus
08-29-2009, 03:25 AM
Thanks for the replies so far =D, nice to everyones opinion on the matter
We're somewhat leaning towards a more DnD favoured system simply so battles are somewhat fairer and easier to control. As for how to do this...I remember in another rp I took part in awhile ago which had an online DnD system so to speak (Something to control dice rolls and so forth, and it published those attempts so you could see if someone was trying to stack rolls for favourable results)
Gonna have to try to find that site again actually

screwbaII
08-29-2009, 03:29 AM
Thanks for the opinions guys. Thanks for offering to draw as well Kitten, but if anyone is drawing in the rp it's me :p XD we were talking about it a bit more and we were thinking D&D would be rather fun to manage as well. We kinda like the idea of having stats and stuff, I guess it would just be more organised and the battles are not going to be fast to begin with (since we are going to be post limiting in key scenes so everyone stays together). Also we were working out what would happen if you fell unconscious/died (you wouldn't technically 'die' just be 'lifeless' til you were restored).

Darken Sin
08-29-2009, 04:56 PM
hmm... How about a chess game or something in the chat room? Who ever wins, would win the entire battle. Would that work?

zlyfire
08-29-2009, 05:42 PM
no, how bout the maker of the rp apoint a RP God for the roleplay, and the God makes whether or not u hit/miss. (it would be mkishere)But the God cant have a technical character, just npcs.

MonsterMiner
08-30-2009, 06:51 PM
Then we would need god the whole time wouldn't we?

zlyfire
08-30-2009, 07:30 PM
yea, guess your right, appoint different gods who are on usually at different times.

Xaozaddiction
08-30-2009, 08:26 PM
D&D would be better, because it involves you,makes more fair, and shortens battles by alot, the only down side is that for the stats and stuff you need a guide for and will take long to make a character.

screwbaII
08-30-2009, 10:09 PM
no, how bout the maker of the rp apoint a RP God for the roleplay, and the God makes whether or not u hit/miss. (it would be mkishere)But the God cant have a technical character, just npcs.

no it should not be MK because it is me and Ivernus making the rp why would we put him as GOD >_>

>>Darken, I don't think that any games in the chat app should be used for determining the outcome of battles either :\ Ivernus knows of a site where we can do dice rolls, which we will probs use if we decide to go D&D

Ivernus
09-02-2009, 06:52 AM
@zlyfire
Yeah with the dnd system you probably would have to have either a person/group of people (maybe 1 person in each time zone so theres always one on?) control the dice rolls for the group and report the outputs, and yes these people probably would control the NPC's aswell (They probably could have a player character just incase the other people need an extra person or something like that)

The other issue you get ,as mentioned by Xaozaddiction is character creation will take afair bit longer, as there would have to be descriptions on what all the stats did (like...strength might give bonuses to damage with melee weapons while...intelligence gave bonuses to spells or something). So I guess the next question is, would you be willing to put up with afair bit of reading to understand the mechanics of the rp? And if so how much would it be before its to much?

Also for an example of the dice rolling thing i mentioned..
http://www.wizards.com/dnd/dice/dice.htm
Not the most complex but for general purposes it'll work fine