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View Full Version : Well thought out suggestions...


putdownthreads
07-20-2009, 09:26 PM
Here are a few suggestions I've been thinking of while playing Bunni: How We First Met and I really hope they can go in to this wonderful game

*Combat: I know Bunni is a cute game revolving around building and maintaining a Bunni community, but this would spice it up a bit. you can still keep the style of Bunni with maybe using nets to capture deers/enemies. maybe also even adding Bunni Barracks which you can build just like any other building, and the Bunnis assigned to the barracks will hunt out deer and monsters, but sometimes the deer/monster can best the soldiers which will require you to take action.

*Foreigners: there should be foreign lands (fox island, panda island) which you can build a ship to sail to. once there, you can find foreign plants which have certain affects on your workers (faster gold prod., wood increase, etc.) or, you can go to a monster island and stop them from assaulting Bunni Island via war. not like blood and gore, like a puzzle game involving net cannons as weapons and sticks as swords, or using the bombs as area effect weapons. each player takes turns using troops to go places (with a limited amount of distance to travel so you can't teleport on the island) and taking over mines, woodmills, and finally the castle of king monster.

*Customization: Being able to change headwear and clothing would be awesome. maybe even being able to change animal? (fox, panda, wild thing) and maybe even being able to customize your very own Bunni home? (castle, cabin, mansion)

*Multiplayer: have a friend or two face off in the war mini game mentioned in foreigners section, or just chill out on one of your islands! maybe you can add a chat function in game to talk with your friend/s ?

Chokladkakan
07-20-2009, 09:33 PM
All in all good suggestions, and not at all so extreme as some of the other multiplayer suggestions. :)

Poohbomber
07-20-2009, 09:41 PM
I kinda like how you took the idea of a combat system and made it like a strategy game or a puzzle game. And for a movement system, there would be some sort of tangible grid system set up on the ground, I think it would go like this: Bunnis would move two squares but have an average attack speed (kinda like your average foot soldier) and damage. Foxes would move three squares but attack faster than the Bunni but they do less damage Maybe have less health than the Bunnis too. Pandas would cost a lot move only one square attack slowly but do more damage than the Bunni and the Fox, of course they would also have more health.

putdownthreads
07-21-2009, 02:08 AM
i like the grid idea, but i was hoping maybe for just open land like how you would regularly play, except you can change to different soldiers and around each ally and enemy would have a circular base with which you can attack when your in the vicinity of the circle. the animal idea is good, but maybe have it so instead of different skills, the bunnis are infantry, the foxes can use net cannons, the pandas use the bombs and so on?

Poohbomber
07-21-2009, 02:25 AM
I guess I thought that up because I've been playing too much Civilization IV.

kittenlazars go mew mew
07-21-2009, 03:25 AM
The multiplayer suggestion was something i was thinking of earlier.

sandy984
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