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Mkishere
07-28-2009, 02:59 PM
Do not reply to this thread.

Table of Contents:

World Geography

World History

Herbs

Resources

Wild Animals

Lizards Written completely by Darkensin.

Weapon Triangle & Weapons Credits to Darkensin, and credits to Lovelight for Dolls, and lots of Edits from me. (In three posts.)

Mkishere
07-28-2009, 03:08 PM
World Geography

Continents:

The five kingdoms at war are all on one continent, the kingdoms being Arduon, Ceri, Raiden, Prein, Feorn.
South of the five islands where people are now colonizing lies Gershin.
South of Gershin lies Werik.
And to the south of the five kingdoms lies the land where Reidan and Tuec reside, two countries at peace.
Stor, a desert country is north of the colonizing islands.
And the icelands are on the northernmost and southernmost parts of the world.

Colored Map

http://i29.tinypic.com/2rf4pzc.jpg

Mkishere
07-28-2009, 03:26 PM
World History

(A good way to remember which kingdoms are which is that I put the first letter of the race as the first letter of the kingdom, and I put A for the mix.)

At the beginning, four races evolved into what they are today, the Fox, the Panda, the Rabbit, and the Cat. Much later in the beginning of the world the wolf would do much evolving, though they would not reach very high intelligence. Instead the wolves were terrors of the land until their home was separated from the others through a geographic change, as the geography changed even more their home was cut off and became a large island. The climates changed on the mainland in ways that did not favor the wolf, but favored the other races. The few wolves that remained on the mainland were hunted and killed.

As time progressed the races separated and formed their own colonies, however, there was a single group that wanted to group together. That single group was the strongest for they used each others strengths and had almost no weaknesses, many joined them. There were five separations, the races being four, and the mixed group. Soon after many villains escaped to Stor, none chased them because it was a desert country, few could survive there. Though, many rogue lizards traveled to Stor some time after and took control of Stor, making it more organized while using the criminals there. Sometimes the lizards would put them in gladiator stadiums, just for entertainment.

The Gengi pirates were formed, the first pirates in this world's history, and the strongest. Criminals alike from Prein came to Gershin, they started by stealing a single ship, though they grew and grew until they made a pirate country on Gershin. Though the Kingdoms were too busy in their own quarrels to worry about some escaping criminals.

There were many land disputes and too many differences in the races, the great war started with the war mongering land of Prein, the pandas. The Prein raided Feorn and Arduon of all races, to try and gain land, though Feorn fought back along with Arduon. With an alliance formed between Feorn and Arduon, they managed to push back but little did they know that Prein had negotiations with the Rabbits. Raiden of the rabbits attacked Feorn. While Feorn was attacked on both side, Arduon could do nothing but fend from the Prein.

Feorn blamed Arduon for their losses and terminated their alliance. Raiden left the Cerian of the cats alone, leaving a blind spot, but the cats took this chance. The cats wanted more land like all the other kingdoms, they thought they could take Raiden, then move on to the other lands with the rabbits enslaved. In turmoil all the kingdoms turned against each other, this war is still on going, it's been nearly 50 years since it started, The Great War.

The Arduon king, got news of five wonderful islands right in the center of the Gigan, Genshi and Visir sea, he immediately sent his men to colonize the place, but other kingdoms would follow, it was a competition. The Gengi pirates heard of this and took this as a great source of cash, they would raid the incoming ships, because of this the Arduon got a head start, there ship went in first but the Gengi would plunder much of their other ships. Rarely, the Gengi traveled out of their sea in pursuit of another ship. And this is where the history ends, it is just the beginning.

Mkishere
07-28-2009, 06:31 PM
Herbs

Healing

Burns: The Gola Leaf, found on Vuu, Durnam, and Hemil, mixed with water creates a paste that can be spread on Burns, after about a day, depending on the strength of the burn, it should heal.


Paralyze: This potion cures people from paralyzation. It is made with Heaber Leaf, Derin Leaf, and half of a cup with water. The Heaber leaf is found on all islands but Befin and the Derin Leaf is found on Vuu and Befin.


Calm: This drink cures Berserk and gets rid of the effects of an energy drink. It's made with Werin Seaweed, found on all coasts, water, and the Qein Shroom, found commonly on all islands.

Echo: It cures people who are affected by silence. It enables magicians to cast their magic once again. Made up of the Heaber Leaf, found on all islands but Befin and the Eanies leaf, found on Befin and Hemil, and water, drinking it cures this effect.

Antidote: The Bertle Shroom, found on Vuu, and the Derin Leaf, found in Vuu and Befin. This will heal most poisons, from snake bites to poisons concocted by other herbalists. You can either spread this on an area of poison or mix it with water and drink it.

Cuts: The Heaber leaf, ground up and put on a cut soothes the pain and helps it heal faster. The Heaber Leaf is found on all islands but Befin.

Fever: For illnesses, this remedy helps with viruses, though it doesn't work all the time. It's made by mixing Enir lilies and water, the lilies are found Vuu's springs and rivers, and on Mt. Hermit, located in Hemil. You drink the concoction made.

Temporary Blindness: It cures temporary blindness, It's a mix of a pinch of Rea Leaf, a bit of Aren Root, and lots of water. You drop the mix made with these things onto the eyes. The Rea Leaf is found on Vuu, and Jersun. The Aren Root is found within Aren plants, on Vuu, Befin and Hemil.

Confusion: This will get rid off the affects of confusion, drink it to get rid of the affects. You mix the Rea Leaf, Gola Leaf, and water. The Rea Leaf is found on Vuu, and Jersun. The Gola Leaf is found on Vuu, Durnam, and Hemil.

Miscellaneous

Energy: This drink will make you perked up and seem full of energy, good for drinking in the morning. It's a mix of the Foal Root and Water. The Foal Root is found on All islands, the Foal Bush is one of the most common bushes around.

Sleep: This drink will make you sleepy, it's a mix of the Loa Shroom, found on Vuu Durnam and Jersun, and water.

Berserk: This drink will make one fight to their fullest, however side effects include attacking their friends mindlessly. This is made with the blood of a boar, found on Hemil, and A Red Pela Root, the Red Pela tree is only found on Jersun.

Fire: This mixture is first a mix of the Eaneis Leaf, found on Befin and Hemil, and the Palec Root, only found on Befin. After it is mixed, when it is put into water, it creates fire, some have created a ball like contraption, when thrown it lights on fire withing hit.

Strength: This is made from the Wain Herb, mostly found on Vuu, and the Bertle Shroom, found on Vuu. This herb will give you full strength for 15 minutes. Animals protect these kind of herbs. Which is why people don't commonly carry this concoction. It's mainly used by pandas.


Poison

Poison: A basic poison, it slowly drains a person of energy and infects cuts, causing extreme pain. You must drink it, or it thrown on wounds it can infect the wound. It's made with Anoi Ivy, found on Vuu and Jersun, mixed with water.

Confuse: This concoction can either be drank or thrown on a person's head, it will soak in, though this technique doesn't work as well. It's a mix of Argunaut Root, found on Durnam and Jersun, and the Ero Leaf, found only on Vuu, and water.

Herbs

The Herb descriptions and where they can be found.
Anoi Ivy: This red Ivy has blue lines running through their vein-like structure. The Anoi Ivy is found on Vuu and Jersun.

http://cirpons.files.wordpress.com/2009/07/ivyred.jpg

Aren Root: Thick roots that are red and brown, you’d have to dig them out from an Aren tree. The Aren plant looks pretty ordinary, it’s their roots that hold value. The Aren plant has green leaves, the only remarkable thing is that their roots grow close to the surface of the ground. Aren roots can be found on

Argunaut Root: A completely blue, rare root. These roots are considerably thick. They are found under the Argunaut trees, which have a remarkably green trunk, its found on Durnam and Jersun.

http://i32.tinypic.com/2w6aolu.jpg

Bertle Shroom: A purple mushroom with different colored dots on the top, usually in clusters. The Bertle Shroom is found on Vuu.

http://i27.tinypic.com/2qckpki.jpg

Derin Leaf: A thick purple semi-diamond leaf found on shrubs. The Derin leaf can be found on Vuu and Befin.

Eaneis Leaf: A dark green triangle leaf that grows on the stems of the Eaneis Shrub. The Eaneis Leaf can be found on found on Befin and Hemil.

Enir Lilies: These ordinary looking lilies have red blue and purple flowers atop them, they can be found at Vuu's springs and rivers, and on Mt. Hermit, located in Hemil.

Ero Leaf: A purple square shaped leaf that grows on the Ero flower is found only on Vuu.

Foal Root: These skinny Beige roots can be found on all islands, the Foal Bush is one of the most common bushes around.

Gola Leaves: Light green leaves with random triangle indents in their shape, they grow on bushes found in Vuu, Durnam, and Hemil.

http://i28.tinypic.com/2hq8h9f.jpg

Heaber Leaf: This red leaf is found on the Heaber tree, the Heaber tree is remarkably, well, red. Its trunk is a dark red along with its branched. This tree and its medicinal leaves can be found on all islands but Befin.

Loa Shroom: Big blue mushrooms with a single red dot at the center of it's cap. The Loa shroom is found on Vuu Durnam and Jersun.

Palec Root: A brown, ordinary looking root. The Palec tree is only found on Befin, it’s a considerably skinny tree with barely any leaves.

Pela Root: Much like the Aren root but completely red, this root has orange streaks on it. The Pela tree has red leaves, as well as a skinny trunk. Pela roots can be found on only found on Jersun.

Rea Leaf: A regular looking green leaf with zig zag-like sides. These leaves grow on bushes found on found on Vuu, and Jersun.

Mkishere
07-28-2009, 07:14 PM
Resources

Rocks/Mine

Erea Stone: The weakest stone, it breaks easily but can be found on All islands but Jersun. It's light though and can be used in parts of ships. This stone if found on all islands but Jersun.

Dui Stone: This stone isn't too strong but not too weak, this stone is one of the most commonly used stones. It's only found on Befin, Durnam, and Hemil.

Deria Stone: This is the strongest stone, it's heavy though and hard to move, Only contraptions or Panda workers can lift these rocks. This is found on Befin and Durnam.

Copper: An economic stone used as currency, 10 pieces of these are equal to a silver piece, and 100 of these are equal to gold. These are used between common folk and the poor, used to buy food and clothing. Found on Befin, Hemil, Durnam, and Vuu.

Silver: An economic stone used as currency. About 10 of these is equal to a gold piece. Used by common folk and some royals, used to buy fine clothing and expensive food. This stone if found on Hemil, Befin, and Durnam.

Gold: This is a economic stone, used as currency or trade, usually used by rich folk this is used to buy things we don't really need, or big ships, houses, etc. This stone if found on Befin and Durnam

Diamond: This is an economic stone used to pay by royals. it holds more value than gold, about 20 gold per diamond. These diamonds are used in jewelry. This stone is very rarely found on Durnam

Crystals: Economic stones like emeralds, rubies and others, about 15 gold. This stone is very rarely found on Befin or Durnam

Wood

Freap Tree: This wood is the weakest, found on all islands.

Maple Tree: This wood is a pretty average strengthed material, but the tree is commonly known for the maple that can be taken from it, found on Durnam, Jersun, and Hemil.

Ironwood Tree: This wood is primarily used in ships, it floats but is almost as strong as stone, this is the strongest wood on the five islands, it can only be found on Durnam and Jersun.

Mkishere
07-28-2009, 07:21 PM
Wild Animals


Vuu

Areen: Living in the Vuu jungle, these creatures have a green or dark brown cover, they have scales covering their body. Having four legs, this creature is able to walk upon land, with moderate leg length, their mouth is lined with fangs and sharp teeth, while swimming their feet hang behind them. Above their mouth is where their nostrils are, and their eyes are placed on the sides of their heads. With a hollow look, these creatures are the terrors of the jungle rivers. If one looked deep into their eyes, they would see this creature's killing intent. The only way one would defeat this creature is by getting it from the top, but their backs are lined with protruding spikes, which is actually a part of their spine. Once someone manages to hold it down, it can only snap and close it's jaws, it's legs cannot lift any more than it's own weight.

http://i32.tinypic.com/vp91tj.jpg

Vuu Monkey: These mischievous monkeys remind the advanced races much of themselves, it's hard to kill one because of this. They're almost like regular monkeys except for the fact that their hands are green, pigmented over time by the Vuu herbs that these monkeys have amazingly learned to use. These wild monkeys create their own groups and have social rankings among themselves, much like the apes on mainland.

http://i31.tinypic.com/28clr8g.jpg

Vuu Boar: These boars are far from the notorious Hemil boars, they're purely herbivores and only attack when threatened, about half the size of a Hemil Boar, their tusks are usually blunt from not being used. These black or brown boars are hunted by the Areen and Vefein of the Vuu jungle.

http://i25.tinypic.com/6xw7e9.jpg

Vefein: The competing predator of the Areen, these felines lurk in the under brushes or jump from tree to tree, Cerians have a myth that if a cat were to kill them, it would bring much bad luck. These purple or black felines have a long tail, forked at the end, their legs are ripped with muscle and their mouths are lined with flesh tearing fangs. They make the ultimate predator, but cannot compete with the stealthy Areen in the waters. With fast reflexes, these Vefein can avoid Areen attacks and sometimes counter their ambushes, this balance of competing predators have kept the amount of Carnivores at a low.

Chomerin: These cousins of the Chameleons have adapted to Vuu's jungle, they excel at swimming, with their now web-like feet and can float on rivers appearing to be lilies to any Areen lurking under. They hang around rivers and stick to trees, being able to blend in very well these lizards get fresh water easily. Though every now and then an Areen sees through these Chomerin's tricks and snatches one up in their jaws.

Erkaen: These birds of the jungle snatch their pray from the jungle floor and bring them up to the tree tops and drops them repeatedly until they die, a crude way of killing their prey yet effective, with their great speed and agility these birds are well fed, from a diet of the common Vuu rats. The Vuu rat's camoflauge does not work on the Erkaen, for they have grown a sense for their smell. These birds come in assortment from being red to green, or a mix, having the shape of an eagle, their talons are huge, made for grabbing an assortment of prey, sometimes they go up into the Vuu mountains to nest.

Common Vuu Rat: These brown and green rats are pretty much. . . rats. . . varying in size they can grow huge or small, depending on when an Erkaen decides to snatch one up, but thanks to their massive breeding they strive in the Vuu environment.

Hemil:

Gigan: This giant infamous boar is feared by the Hemil tribes and at the same time worshiped by them. The Gigan boar is said to be a demon, it's huge. . . a Gigan boar can grow to three times the size of an average panda. Their menacing tusks are always sharpened, protruding from the front of their face, these boars have carnivorous teeth.
These boars range fro black to brown fur, when born they're usually brown but turn black with maturity. The Gigan kill and eat anything. . . though for some reason avoid the Hemil tribes.

Durnam

Desert Areen: A docile cousin of the jungle Areen, it's a herbivore. It's back no longer has spikes and it's fairly larger. With stronger legs this Desert Areen is capable of holding much weight and could serve as a mount.

http://i32.tinypic.com/vqgwus.jpg

Dedian Scorp: This small scorpion is a sneaky bugger, the deadlist scorpian of all but the smallest. Luckily for Durnam dwellers, they're also the rarest. The scorpion's hard shell makes it hard to crush with your feet but it's muscles are not strong so if you're daring enough you can grab it by the tail quickly, disabling it's stinger.

Skraun: This bird is the melody of the forests, it's melodic tune can be heard from all around. The bird is a vibrant red and yellow but it's fast. The bird is a herbivore, about the size of an owl though. At birth the bird is one fourth its size, it grows quite a lot.

Tunina: The Tunina is a large desert badger. The badger has sharp teeth and large claws compared to its body. The badger digs under the sand and sleeps during the day and comes out at night. It's got short yellow-brown fur and a white line on its back for even more resistance against the sun.

Arvat: The cousin of the Vefein, it is another cat that lives among the mountains. This feline has two tails and longer muscular legs than the Vefein. Theres a myth saying the Arvat's legs are so strong that it can jump from mountain to mountain. The arvat is brown and shares a similair face to the Vefein though its tail has a piece of its spine sticking out, looking much like a spike.

Air Feather: A small bird with colorful feathers. Its nickname is: Bird of the Rainbow, or Forest's rainbow. If you think it's some random animal that is harmless, think again. It only hurts the people who attack the animals of the forest or the forest itself. It mostly lurks around in the Frontier Forest. When a group of Air Feathers come together, they form a real rainbow. Most of the birds love their feathers. Children keep them as pets. The bird's can let out large screeches that get louder as they age. The Air Feathers are known to form flocks and blow air at enemies with their large wings.

Redemption Tooth: A white tiger with red or black stripes. If it's a female, it's stripes are red; though if it's a male, it has black stripes. If it is a female with black stripes, it means that it's to become a dominant female or, 'queen'. Same with the male, if it's stripes turn red it's to become a dominant male or, 'king'. It lurks in all places of Durnam, but are extremely rare and hard to tame. Most elders tell their grandchildren folk tales about the Redemption Tooth. It's diet is mainly fish.
__________________

Mkishere
09-06-2009, 11:43 PM
Lizard

The Race of The Lizards:

History and Backstory:

The Lizards inhabited the land known as Seiwan, which is below Arine. Seiwan is a Desert Land; the highlands of Arine caused a Rain Shadow and eliminate most of the vegetation located there. There were only two ways to get water and supplies in Seiwan via the frequent Oasis, the beach head, and the northern border that holds a freshwater river. The Lizards thrived in a harsh and hot atmosphere. As such, they have developed a more aggressive yet silent personality. The Lizards were a nomadic tribe; they traveled to find a good enough place to resupply and move on. As the eons go by, Lizards became more attached to the beaches that surrounds the land of Seiwan. They began to build small communities to stay at. There wasn't much of a city as the Lizard race was at a whole, a group of Loners. They have a caste to show their ranks:

. Loners - This is the majority of the caste. They are the common Lizards. The middle class. They stick to themselves after Childhood and never really interact with other people except on jobs or with relatives.

. Rogues - The second largest majority. They are the thieves, the lower class of the Lizards. They abandon their old ways and kill, slaughter, rob, destroy all that provoked them. They mostly end up as pirates.

. The Religious, Dracoism - They are the remainder of the religion that was sparked by the Lizards (More on it later) they are the largest of the minority. The Religious Lizards have been the most active and exploring caste. They believe in guardians with wings, Dragons per say. Their ways are divine and has spread their beliefs onto Loners and Towners alike.

. The Township Lizards - These are the lizards who mostly kept to themselves. They are only seen at the small towns near the beach and only on Seiwan. They look to inspire the culture of the nomadic Lizards to set up a permanent city for growth.

. Royalty - This is the least of the lizards. They are the highest of all of them and hold much power in Seiwan and Stor. Stor's new lizard king has cooperated with Seiwan's emperor to glorify the race of Lizards.

http://i26.tinypic.com/6ih7cm.jpg

As time has past, the Lizards began to explore the land. They first had a successful small bandit colony in Stor. Later, unfortunately, all the colonist were taken as slaves by the Pirate Overlords and threw into the Arena. They fought amongst themselves for their own freedom farther ripping the dreams of Lizard harmony. That is until a legendary Lizard hero by the name of Astral Xeph. He led a great achievement by throwing a revolt in southeastern Stor. The revolt is still going on today. With this in mind, many Lizards from Stor has used this opportunity to flee back to Seiwan or colonies the nearest land. The colonization will slowly take hold as explorers search for land.

Diet:

Most Lizards have adapted to the harsh climate and evolved to be carnivores. They hunt the animals that hid themselves in the sand. As the animals began to become nocturnal, Lizards became keen of the darkness and began to hunt even at night. They can eat mostly anything that protains to meat.


Physiology:

With their prey resorting to nightly visits, they have evolved to see in the dark. Lizards have basic colors of Brown, Green, and Grey. On rare occasions, there might be black, albino, or blue colored scales. Lizards are a versatile race. They aren't as strong as Pandas and not as fast as Cats. They ARE trained in limited throwing weaponry, blade techniques, and close range weaponry. There are some signs of Lizards actually having back spikes if they do, they are regarded as a hero and gift from the dragons. Most dragons are marked with either of five symbols. The symbol of Scorn, Lufire, Nec, Xyu, and Refara. Those tell of the person's character. Scorn means Alone, Lufire means Courage. Nec means ghastly or deadly. Xyu means beautiful and pretty. Refara means good-willed and strong.

Religion:

The religion of Lizard is called Dracoism. They believed that before time itself there were two dragons. With them intertwine, they redeemed peace and tranquility. Then... on the 7th year of the creation of the world. One of the Dragon betrayed the other by trying to destroy the world they have created. The Dragon broke apart from each other, the dragon who was betrayed was the Light Dragon called Vul, she was able to defend four of her brood from their father. The other five of the nine were taken by the Dark Dragon who was named Carodo. Right when he grab a hold of the fifth egg, Vul let out a moan so heart broken that it loosen the fifth egg. Down the fifth egg goes, it finally landed on the softest of cave moss and hid there. The remaining four of Vul was the dragons of Prosperity and Wealth, Courage and Will, Love and Beauty, and the Cold Elements. The other four which were of Carodo was War and Blood, Famine and Death, Chaos and Havoc, and the Hot Elements. The final egg that fell down was the forgotten egg. It took the most of time as an egg, but when it was born, it was the most gifted of dragons. It was the dragon of Neutrality and Mercy. After they have grown up, their parents chambered themselves for the day when one of the sides will fall. The remaining nine tried to gain support via shifting the nature of the world and such the future of the Lizards.
The list of Holy Dragons is as followed:

Vul - The Dragon of Light, one of the two breeder of the race of Dragons. She was the birth mother of the original nine. She is in a sleep slumber to pertain the date in which the war of Dragons begins.

Carodo - The Dragon of Dark, one of the two breeder of the race of Dragons. He was the father of the nine. He serves the Evil side of the dragons while he is turned to stone to protect himself and gives him immortality.

D'Xelamor - The Dragon of Prosperity and Wealth. He is the oldest of the dragon brood. He is the most kind to the races of Xaul, the planet. He brought much wealth and great field of plantation to the races of the Island, but it was said that Scorn, the Dragon of Famine and Death lay siege on Seiwan's land and with that battle, Scorn destroyed the land. D'Xelamor still love the race of Lizards and now help them gain wealth and fame.

Acedo - The Dragon of Courage and Will. He is the third oldest of the nine right after the Hexon, The Dragon of Blood and War. He was of most importance as he was known as the best fighter against the Dark Forces, but before that, it was said that he was a little corrupted from the encounters with his used to be brothers, yet he still remains kind and loyal to the Good Side.

Yxea - The Dragon of Love and Beauty. She is the third youngest of the dragons. Her other two demonic sisters envy her beauty. Her scales are said to be the silver color of diamonds and her body shines through the darkness. She later on fell in love with Acedo and brew him eighteen dragons.

Youngale - The Dragon of the Cold Elements. He is the second to youngest. His time was quite fast as he was quite masterful in the way of Ice, Water, and Sky. He was the companion of Acedo in battle. With his elements, he battled Saphir, The Dragon of the Hot Elements. It is said that they had a secret love affair, but it has only mystery surrounding that. The fastest of the dragons, he helped shaped the Icelands to help set a base for the Light Dragons.

Hexon - The Dragon of War and Blood. He is second oldest and is known as the right hand man of his father. He is the most combatant of all dragons. He is the most feared of dragons. His life is mysterious as he stayed hidden like his father, only coming out for war and blood.

Scorn/Necir - The Dragon of Famine and Death. She is the fourth oldest. She brings much sorrow for most people. She is the most envy of all Dragons. All she wanted was to be loved, she is left alone most of the time since she control the skill of Death itself. She can summon the dead souls of the forgotten, those who brought shame upon themselves. She split herself into a male clone of herself called Scorn which is a skeleton dragon which now haunts the deathly airs of the mountains.

Erezoath - The Dragon of Chaos and Havoc. He is the first of the twin who was born. He had a thirst for no rules in the world. He wanted everything to go with a mess. He helped start wars and cause mischief among everything. He has a sly and cunning personality and almost seduced Yxea before being defended by Acedo.

Saphir - The Dragon of The Hot Elements. She is the fourth youngest and the last of the twin with Erezoath. She has a rivalry with Youngale and set part a great deal of bloodshed with him. She is thought to have a crush on him. Only she will know.

Xericath - The Dragon of Neutrality and Mercy. Often called the Forgotten. He fell down from the grasp of his father. As such, instead of normally have one color, it is said that he had the white scales of his mother yet tarnished on his right by the dark scales of his father. He is the youngest of them all and raised himself up by his own. Without his parent's protection, he learned on his own and set forth to reclaim his past. He was able to meet with the Light side of his family and was cherished by his brothers and sisters, yet he was also cherished by his other kins. He was the one who changed everything. The one who will get him will rule the world if they could activate his hidden potential.

Mkishere
10-20-2009, 09:28 PM
Weapon Triangle :piratemonster:

There are an infinite number of weapons; they are separated into three main weapon categories: Melee, Range, and Staves.

. Melee, from the French term, mêlée, meaning close-combat. This would include weapons such as daggers, swords, spears, axes, etc. Because of the triangle circle, in a fair ranged area, they are most likely able to defeat a ranged combat; they will face difficulty verses stave users.

. Range is the usage of you guessed it, ranged weaponry. These do not include magic, but instead, they include tools such as throwing knives, arrows, javelins, crossbows, and bows. In the triangle, they would mostly match up and excel against magic user with their prowess in speed and precision which magic users lack. The close combatants would crush the ranged in combat though.

. Magic users, by far, are deadly. They use natural elements as their weapon. To further enhance that, they use wands and staffs to focus their energies even more in a certain item to expand the shot. They can give off curses, effects, and buffs. They hold an advantage against the melee warriors; without seeing their enemy, the ranged archers would have easy picking against the open ground magic user.

Melee Weapons :piratepanda: :piratefox:

. Daggers. These are quick drawing weapons. These excel in precision and with their light weight allow the user to use the, with more agility. Known for their easy handling, anyone could use them. The drawback is that it will not pack much of a punch unless dual wielded or used with more skill than another dagger combatant. Those known of the east:

Butterfly daggers and Sais prove to be powerful as a sword at times but not as light weight as a true dagger.

The Kris is a wicked weapon. Very light, yet very deadly, it's a rare dagger that few have, in fact there are only about four in existence because the ways of making such a weapon have been lost.

A stiletto is one of the fastest, known for its sleek built, it's used for only stabbing.

The Katar is a large Dagger that pierces bone and flesh with ease, but lacks the range of most daggers.

. One-handed Swords. The bread and butter of Melee. This weapon is known for its fierce appearance and damage. Even though it has less of an impact than axes, it allows the wielder to parry and block. The good news about these swords are that certain ones can do certain things. One handed Swords include:

Rapiers, which are known for their range and power to parry.

Cutlasses, which are known for their power and reliability.

Sabres, which are known for their majestic looks.

Longswords, which are great for their superior reach in combat.

Viking Swords, which are known for their hack and slash velocity.

The broadsword, which has familiarity making it the most commonly learned one; for the Broadsword does not take as much skill as other one-handed swords.

. Two-handed Swords. The godly swords that are feared. They are for the fiercest of warriors, primarily used by pandas. Because of their weight, they has slow attack. But even a single hit can have a large chance of killing one. Some call it a death's sword. Two handed swords include:

The bastard sword which is one of the death swords, quite average but the most agilely used.

The Greatsword which is the strongest of them all, but the slowest; It is made of pure rock.

The claymore,which is one of the best and most reliable weapons of all time.

. Axes. The powerhouse of Melee weapons. They score the highest in damage, but with poor defense and speed. They make their poor defense and speed with fierce looks and the fact that most would die just by having a tap with it. Types of axes include:

Labrys, which is a double headed axe. Its holding staff resembles that of a hammer; with its large head of an axe, it proves a trusty and hard weapon.

A Horseman's Axe, which is a great weapon for length and dual axe usage. They are great for nailing enemies from your mount.

The Battle Axe, which is the medium; It has average length with a robust attack.

. Pole Arms. The more powerful but slower cousin of a spear. These are devastating to anything, even large creatures like Wolves. The pole arm has as much damage of an axe with an increase in length. The downfall is that it is even slower and hard to run with.

A halberd is a hybrid of a pole arm and a spear. The Halbred stays more loyal to a pole arm due to its fancy large axe. Its the fastest of the pole arms and the greatest threat towards mount riders.

The Lochaber axe has a good length and a powerful hitter; It could cause damage to nearby attackers in one fell swing of the Lochaber because of its wide range.

The Glaive is an average pole arm; It allows good practice and a great usage in defense.

The Bardiche is similar to a scythe attached to a holding stick; Great for speed and accuracy.

. Spears. Classic weapons. They have higher damages compare to swords and great length boost. They are throw able as javelins; though they always end up slower. Spears are used as a defensive weapon, often used to back down an enemy. The spear is an asset while fighting a magic user as if it is shot, any wind could not pull away its strong aim. The wizard would then be force to retreat. Types of spears would include:

The Pike, which is a weapon not used against infantry. It is used to slay mobile and riders.

The Lance which is an average spear, great and fast, it'll kill most.

The Trident, which deals a good amount of damage. It allows the user to stab down upon the victim and kill them with another weapon of choice.

. Blunt Weapons. These are more about the bone crushing. These blunt weapons include hammers and maces. The weapons are usually like axes but are meant more for defense. Blunts are excellent in defending against waves of attacking forces. Limited to a small radius, blunt weapon users are frankly, a good target. Maces include:

The Morning Star, which is a powerful mace, often used with a chain to unease the enemy.

The Flail, which is another sub-genre of a mace. It spins around a stick, and has a ball of spikes.

Noticeable war hammers are:

Bec de corbin, which is a long ranged hammer.

Horsemen's pick, which is a fast wielding mount weapon.

The Maul, which is the strongest and deadliest defensive weapon of all time.

. Equipment. In the field of combat, Melee fighters often rely on other equipment to get close and destroy their enemies. They would include:

Chainmail, which blocks off blows to the body.

Plates, which blocks off arrows.

Shields, which are used in defense with a one-handed weapon, they could
also be used to ram people. Shields range in shape; all do their job. An armguard, which is like a shield but smaller and hidden in the arm. The cestus, which is often attached to the armguard and could deal a broken jaw at the least. Finally, there is the net. Fairly used by spear users, the net could effectively slip a person and allow the user to stab them to death.

Mkishere
10-21-2009, 01:08 AM
Ranged Weapons :piratebunni:

. Bows. The most basic of the ranged weapons. They are versatile and fast. Easy to hide, they are also light to carry. The bow can launch fast shots if used with enough skill. The bows are separated into three classes:

Short bows which rely on fast reloading.

Composite bows which balance off for accuracy.

Long bows, which have distance and power.

. Crossbows. They are 'upgraded' versions of bows. They focus on power over accuracy. Their attacks prove mostly to be fatal. The reload is quite slow, but most of all, it's reliable. They are separated into two classes:

Ebony crossbows which tend to be versatile.

Ironwoods are powerful and accurate but not as versatile as the Ebony Crossbow.

. Throwing Knives. The easiest to use of ranged weapons, though it is easy to defeat someone wielding throwing knives. These weapons tend to be used as distractions or added effects to the main user's blows. The throwing knives tend to come slick, barbed, or pocketed:

Slick are used for getting away and for giving time to rethink.

The barbed are knives with hooks that would cause pain if tried to pull it out. This is great in hindering the defender's life.

The pocketed knives are small and used just for distraction.

. Javelins. A vastly powerful throwing weapon. This weapon resembles a spear; they are more flexible and light. Used to aim and throw, it can go right through a person's body as if it were butter. Most spears just are skimmed down in weight and size to become a javelin counterpart.

. Arrows. The ammunition of bows and crossbows. They are quite useful to kill anything lacking plated armor. They are powerful and with a direct headshot, could be a definite kill. They are distinguish by their special traits, here are some different arrows:

The regular arrows, which are pretty much basic. Great for shooting, not much for anything else.

Ironhard Arrows, which are upgraded versions of regular arrows, which boost all status. They are just more expensive.

Net Arrows, which are quite useless in damage; they are useful for distracting the enemies to run away.

Poison Arrows and Fire Arrows, which are painful arrows that also give a deadly after effect. The poison arrow has a possibility to neutralize most while the fire arrows can burn down people and objects.

. Equipment. The ranged users have less equipment due to their need for evasion. They do carry special objects like medic aids with bandages and run away objects because they would weigh them down, which would lead to them losing speed and the possibility of evasive maneuvers. They have pocket knives, like a butterfly knife for a bit of a close combat attack; ranged users also have black eggs which can be thrown and damage someone's eyes to blind them either temporarily or possibly permanently.

Mkishere
10-21-2009, 01:10 AM
Staves Weapons :profbunni:

. Staffs. The most powerful of weapons for magic users, who could use these weapons to focus their magic into a long weapon. Unlike wands, staffs can hit people in defensive positions. The staffs are strongest due to their size, and the flexible reliability it has. They are though, unable to cast spells as quickly as wands; and heavier. Some staffs are decorated with different designs which are rumored to boost the power of the magic, for example; a staff with a fire design could boost fire damage. Though the designs boosting power are mostly rumors.

. Wands. They hold the advantage of being faster than stave weapons. They can transmit energy into magic nearly as fast as one would cast something without a casting weapon. The wands are very short and bad for close melee. They are not as reliable; and in some cases, the wand rejects its owner.

. Spell books. Spell books are used by excellent skilled magicians who like to attack from farther distances than most. The books contain spell words which strengthen the magic; with its property, could be used as a channel like a wand or staff. Its channel ability is average. Fire books are for fire elements, Earth books are for earth elements, and so on.

. Equipment. The stave users can use, Seals, Potions, Herbs, and Magic Dust:

Seals are spells that are already cast into an object, by just expanding your soul energy into them, they can easily cast faster than the drawing of wands. You can even have seals used to power objects, but they need to be refilled by magicians often. By throwing it to the ground while using your energy, it could start an effect like a poisonous cloud or burning pillars. Though seals drain the user of their soul energy and can be deadly.

Potions are used for long lasting spells or power spells. They can also be drank to heal yourself of certain wounds. They can be used for healing burns, poison, and other effects. Those potions used for long spells are needed with a sacrifice, though potions are made from herbs.

Herbs are used for various things, though the majority of uses include healing. (See Herbs section of Lore)

Dolls :blueangel:

. Dolls. are primarily used by magic users. They obviously are not meant for melee. Dolls are fragile and weak, so you should most likely keep your doll away from danger. A doll works its magic by listening to your thoughts and will, though it's not that simple. You have to make a deal with your 'unusual' doll. When you make a deal with your doll, you become allergic to flowers as a trade for their service. Once the deal is done, the doll's use will be available to you.
They come in many various shapes and colors. There are four certain type of dolls, each doll type of doll has its own special attribute:

. Bunny. Bunny Dolls are the most common dolls to find. They simply have people channel magic through them, though the time the magic is casted out of the doll depends on the user's own will. Holding the magic inside the doll drains the user of their power though.

. Cat. The Cat Doll is much like the Bunny doll, the second most common doll. The Cat Doll is used for healing, some even have a pouch to store herbs in. The Cat Doll channels spells that aid a person well, though rejects offensive spells like the ones the bunny doll uses.

. Fox. The unique Fox Doll moves on the user's accord. Channeling mana through the doll, a user can make the doll follow its enemy; though the doll is slow. Magicians in hiding can use the Fox doll to sneak up on an enemy, once the doll is at the enemy the magic user can make the fox doll cast an assortment of magic; though it's simply channeling an attack through the doll at a distance. Though using a fox doll takes up a good amount of mana energy and can leave the user exhausted after extensive use.

. Panda. The Panda Doll provides defense considering it has seals encrypted into the iron under its fur that wards off and stops magic spells. One could block a magic projectile with this doll. The only down sides of the Panda doll is it does not have magic channeling capabilities; and the panda's use could be nullified if one were to rip the fur of the panda and find the seal, then destroy the seal.

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