Pirate Foxes
07-19-2009, 08:23 AM
Well since there is no official thread, I might as well make a new topic.
First off I would like to say I only recently found Bunni Bunni but I like how it developed so far and I will probably continue to stick around to see how it pans out. That being said, this game could be taken a lot farther.
We need small bombs! We already have sizes in the game so just put the explodiness on a medium or preferably SMALL diameter. Perhaps named cherry bombs? It's just terrible to have to wreck half an island filled with lots and lots of decorations that you JUST finished putting down to get at a shrub you misplaced. Also it would be very cute for the main character to cover his ears and squint his eyes shut when a bomb is planted and he's standing still.
Right click would bring up the inventory. Not like a BOX how most games are, but think of it more streamlined. I'm thinking something like how OS 10 is with it's program selector bar. Have all the items be on a track that will scroll faster and faster the further you move away from the center. A simple, quick, right click will choose the next item in the inventory.
Pirate Pete's sell circle should override the main character's return-to-inventory circle. That is, when you are close enough to Pirate Pete and you try dragging and dropping far enough so that it SHOULD sell, it will just jump back into your inventory. This is especially annoying because, at least for me, the main character will keep creeping closer and closer to Pirate Pete, eventually overlapping. Also, for me, my game kept slowing down so to speed things up I wanted to be as close as I could get so when the speech balloon would pop up and the screen recenter I could click the "deal" button with minimal delay. I don't think changing this would be a problem because most people who access their inventory while standing right next to Pirate Pete are usually going to sell something. If they make a mistake they could just click "no deal" and move away.
Your woman is still too easily wooed. You should have to shower her with more things like gifts, chocolates, exotic flowers, perfumes and jewelry in order to get her to like you enough to marry.
There should be more types of food. What is a game about Bunnies without carrots?! :O Also I suggest strawberries and perhaps cabbages?
Be able to make a castle... I mean you ARE a king. You have a crown on your head. Every king deserves a castle. It would cost something crazy like 14 million trees and gold to build. Just something to keep people working towards perhaps?
I like putting my trees into nice and neat rows like a real orchard would be. This being said, sometimes... well about 50% of the time, if not more, the items will just get stuck behind the tree in front of them. While this isn't too big of a deal for me, it does add up and clog the icons on the sides of the screen after a while. I suggest one of two ways of dealing with this. Either make something like an "anti-bubble magnet" that will be set like a bomb but implode and any bubbles on the screen will be drawn to that point... therefore helping you clear out your orchards. Or do something like how the walls were in the Sims, that is when you move your cursor over top of a tree, or other item, and there is a bubble behind it the item will "grey out" and let you pick up whatever is behind it. I don't know, those are just two examples I came up with but I think something needs to be done to help you get those bubbles from behind trees. I hate having to bomb and replant my orchards. :(
For added interest, I would suggest mini-games. I think this would benefit this game tremendously. I was thinking specifically of tag and hide-and-seek. You would have to gather a couple of "friends," that is animal critters, to come with you to play, perhaps going to a special building to activate. Tag would be simple, just chase another character around until you get close enough to "touch" them. Then they have to chase after you. (No tag backs!)
Hide and seek would be similar to tag but everyone would have about 20 seconds to go hide somewhere on the map. You would have to hide behind an object to be "hidden." Depending on the type of animal would depend on it's AI. For example rabbits would be very good at hiding. Foxes would be fast and cunning but miss your hiding spot easily. Monsters would be fast but dumb, not choosing very good hiding spots. (Like hiding behind a very small tree, covering their eyes.) Pandas would be very wise and good at hiding and seeking but take their time in doing so. You need to give them a little more time than 20 seconds or you will find them walking around in the open. Pirate Bunnies would be in a bad mood all the time and have poor sportsmanship.
You should be able to make entertainment for your workers! Right now all the animals will do is work work work! All work, no play makes Bunni sad. :( They need something like a tavern. Hey, the pirate bunnies can walk around with their rum, why can't the workers relax at a tavern? (Straight out of "Giants; Citizen," right? :rolleyes: ) Also you should be able to set "idle" animal characters. That is, characters that just aimlessly wander around. Sometimes they would go and work. (If the game tells them the area near them wouldn't degrade from having an extra worker...) Most of the time they would be like deer but not as voraciously hungry. Mainly just hopping around, shaking up trees randomly, eating and sleeping. The things most bunnies do.
And of course PIRATE FOXIES! (Or Bunnies if you prefer.) They would randomly sail in on a pirate ship and land or perhaps be triggered by an event like how the deer and monsters are spawned. They wouldn't kill anybody but just walk around the islands being bullies and poking your animal workers, forcing them away from the mills and goldmines, to take the loot for themselves back to their ship. (Or to just be mean.) It would be your duty to bomb them. Or perhaps get a sword of your own and poke them back onto their ship.
That's about all I got right now. I think this game would benefit from ideas like this. The world is great now but needs a lot more depth to be truly appealing. People don't like waiting through advertisements and if you wish to make this profitable you will need some sort of incentive for people to actually PAY for things. Some examples might be no ads for paying people for a certain amount of time. Multiplayer being only accessible to people who have paid, things like that. Also advertising on popular social networking sites will probably help in the long run.
I hope these ideas were helpful! I look forward to future versions!
First off I would like to say I only recently found Bunni Bunni but I like how it developed so far and I will probably continue to stick around to see how it pans out. That being said, this game could be taken a lot farther.
We need small bombs! We already have sizes in the game so just put the explodiness on a medium or preferably SMALL diameter. Perhaps named cherry bombs? It's just terrible to have to wreck half an island filled with lots and lots of decorations that you JUST finished putting down to get at a shrub you misplaced. Also it would be very cute for the main character to cover his ears and squint his eyes shut when a bomb is planted and he's standing still.
Right click would bring up the inventory. Not like a BOX how most games are, but think of it more streamlined. I'm thinking something like how OS 10 is with it's program selector bar. Have all the items be on a track that will scroll faster and faster the further you move away from the center. A simple, quick, right click will choose the next item in the inventory.
Pirate Pete's sell circle should override the main character's return-to-inventory circle. That is, when you are close enough to Pirate Pete and you try dragging and dropping far enough so that it SHOULD sell, it will just jump back into your inventory. This is especially annoying because, at least for me, the main character will keep creeping closer and closer to Pirate Pete, eventually overlapping. Also, for me, my game kept slowing down so to speed things up I wanted to be as close as I could get so when the speech balloon would pop up and the screen recenter I could click the "deal" button with minimal delay. I don't think changing this would be a problem because most people who access their inventory while standing right next to Pirate Pete are usually going to sell something. If they make a mistake they could just click "no deal" and move away.
Your woman is still too easily wooed. You should have to shower her with more things like gifts, chocolates, exotic flowers, perfumes and jewelry in order to get her to like you enough to marry.
There should be more types of food. What is a game about Bunnies without carrots?! :O Also I suggest strawberries and perhaps cabbages?
Be able to make a castle... I mean you ARE a king. You have a crown on your head. Every king deserves a castle. It would cost something crazy like 14 million trees and gold to build. Just something to keep people working towards perhaps?
I like putting my trees into nice and neat rows like a real orchard would be. This being said, sometimes... well about 50% of the time, if not more, the items will just get stuck behind the tree in front of them. While this isn't too big of a deal for me, it does add up and clog the icons on the sides of the screen after a while. I suggest one of two ways of dealing with this. Either make something like an "anti-bubble magnet" that will be set like a bomb but implode and any bubbles on the screen will be drawn to that point... therefore helping you clear out your orchards. Or do something like how the walls were in the Sims, that is when you move your cursor over top of a tree, or other item, and there is a bubble behind it the item will "grey out" and let you pick up whatever is behind it. I don't know, those are just two examples I came up with but I think something needs to be done to help you get those bubbles from behind trees. I hate having to bomb and replant my orchards. :(
For added interest, I would suggest mini-games. I think this would benefit this game tremendously. I was thinking specifically of tag and hide-and-seek. You would have to gather a couple of "friends," that is animal critters, to come with you to play, perhaps going to a special building to activate. Tag would be simple, just chase another character around until you get close enough to "touch" them. Then they have to chase after you. (No tag backs!)
Hide and seek would be similar to tag but everyone would have about 20 seconds to go hide somewhere on the map. You would have to hide behind an object to be "hidden." Depending on the type of animal would depend on it's AI. For example rabbits would be very good at hiding. Foxes would be fast and cunning but miss your hiding spot easily. Monsters would be fast but dumb, not choosing very good hiding spots. (Like hiding behind a very small tree, covering their eyes.) Pandas would be very wise and good at hiding and seeking but take their time in doing so. You need to give them a little more time than 20 seconds or you will find them walking around in the open. Pirate Bunnies would be in a bad mood all the time and have poor sportsmanship.
You should be able to make entertainment for your workers! Right now all the animals will do is work work work! All work, no play makes Bunni sad. :( They need something like a tavern. Hey, the pirate bunnies can walk around with their rum, why can't the workers relax at a tavern? (Straight out of "Giants; Citizen," right? :rolleyes: ) Also you should be able to set "idle" animal characters. That is, characters that just aimlessly wander around. Sometimes they would go and work. (If the game tells them the area near them wouldn't degrade from having an extra worker...) Most of the time they would be like deer but not as voraciously hungry. Mainly just hopping around, shaking up trees randomly, eating and sleeping. The things most bunnies do.
And of course PIRATE FOXIES! (Or Bunnies if you prefer.) They would randomly sail in on a pirate ship and land or perhaps be triggered by an event like how the deer and monsters are spawned. They wouldn't kill anybody but just walk around the islands being bullies and poking your animal workers, forcing them away from the mills and goldmines, to take the loot for themselves back to their ship. (Or to just be mean.) It would be your duty to bomb them. Or perhaps get a sword of your own and poke them back onto their ship.
That's about all I got right now. I think this game would benefit from ideas like this. The world is great now but needs a lot more depth to be truly appealing. People don't like waiting through advertisements and if you wish to make this profitable you will need some sort of incentive for people to actually PAY for things. Some examples might be no ads for paying people for a certain amount of time. Multiplayer being only accessible to people who have paid, things like that. Also advertising on popular social networking sites will probably help in the long run.
I hope these ideas were helpful! I look forward to future versions!