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Pirate Foxes
07-19-2009, 08:23 AM
Well since there is no official thread, I might as well make a new topic.

First off I would like to say I only recently found Bunni Bunni but I like how it developed so far and I will probably continue to stick around to see how it pans out. That being said, this game could be taken a lot farther.

We need small bombs! We already have sizes in the game so just put the explodiness on a medium or preferably SMALL diameter. Perhaps named cherry bombs? It's just terrible to have to wreck half an island filled with lots and lots of decorations that you JUST finished putting down to get at a shrub you misplaced. Also it would be very cute for the main character to cover his ears and squint his eyes shut when a bomb is planted and he's standing still.

Right click would bring up the inventory. Not like a BOX how most games are, but think of it more streamlined. I'm thinking something like how OS 10 is with it's program selector bar. Have all the items be on a track that will scroll faster and faster the further you move away from the center. A simple, quick, right click will choose the next item in the inventory.

Pirate Pete's sell circle should override the main character's return-to-inventory circle. That is, when you are close enough to Pirate Pete and you try dragging and dropping far enough so that it SHOULD sell, it will just jump back into your inventory. This is especially annoying because, at least for me, the main character will keep creeping closer and closer to Pirate Pete, eventually overlapping. Also, for me, my game kept slowing down so to speed things up I wanted to be as close as I could get so when the speech balloon would pop up and the screen recenter I could click the "deal" button with minimal delay. I don't think changing this would be a problem because most people who access their inventory while standing right next to Pirate Pete are usually going to sell something. If they make a mistake they could just click "no deal" and move away.

Your woman is still too easily wooed. You should have to shower her with more things like gifts, chocolates, exotic flowers, perfumes and jewelry in order to get her to like you enough to marry.

There should be more types of food. What is a game about Bunnies without carrots?! :O Also I suggest strawberries and perhaps cabbages?

Be able to make a castle... I mean you ARE a king. You have a crown on your head. Every king deserves a castle. It would cost something crazy like 14 million trees and gold to build. Just something to keep people working towards perhaps?

I like putting my trees into nice and neat rows like a real orchard would be. This being said, sometimes... well about 50% of the time, if not more, the items will just get stuck behind the tree in front of them. While this isn't too big of a deal for me, it does add up and clog the icons on the sides of the screen after a while. I suggest one of two ways of dealing with this. Either make something like an "anti-bubble magnet" that will be set like a bomb but implode and any bubbles on the screen will be drawn to that point... therefore helping you clear out your orchards. Or do something like how the walls were in the Sims, that is when you move your cursor over top of a tree, or other item, and there is a bubble behind it the item will "grey out" and let you pick up whatever is behind it. I don't know, those are just two examples I came up with but I think something needs to be done to help you get those bubbles from behind trees. I hate having to bomb and replant my orchards. :(

For added interest, I would suggest mini-games. I think this would benefit this game tremendously. I was thinking specifically of tag and hide-and-seek. You would have to gather a couple of "friends," that is animal critters, to come with you to play, perhaps going to a special building to activate. Tag would be simple, just chase another character around until you get close enough to "touch" them. Then they have to chase after you. (No tag backs!)
Hide and seek would be similar to tag but everyone would have about 20 seconds to go hide somewhere on the map. You would have to hide behind an object to be "hidden." Depending on the type of animal would depend on it's AI. For example rabbits would be very good at hiding. Foxes would be fast and cunning but miss your hiding spot easily. Monsters would be fast but dumb, not choosing very good hiding spots. (Like hiding behind a very small tree, covering their eyes.) Pandas would be very wise and good at hiding and seeking but take their time in doing so. You need to give them a little more time than 20 seconds or you will find them walking around in the open. Pirate Bunnies would be in a bad mood all the time and have poor sportsmanship.

You should be able to make entertainment for your workers! Right now all the animals will do is work work work! All work, no play makes Bunni sad. :( They need something like a tavern. Hey, the pirate bunnies can walk around with their rum, why can't the workers relax at a tavern? (Straight out of "Giants; Citizen," right? :rolleyes: ) Also you should be able to set "idle" animal characters. That is, characters that just aimlessly wander around. Sometimes they would go and work. (If the game tells them the area near them wouldn't degrade from having an extra worker...) Most of the time they would be like deer but not as voraciously hungry. Mainly just hopping around, shaking up trees randomly, eating and sleeping. The things most bunnies do.

And of course PIRATE FOXIES! (Or Bunnies if you prefer.) They would randomly sail in on a pirate ship and land or perhaps be triggered by an event like how the deer and monsters are spawned. They wouldn't kill anybody but just walk around the islands being bullies and poking your animal workers, forcing them away from the mills and goldmines, to take the loot for themselves back to their ship. (Or to just be mean.) It would be your duty to bomb them. Or perhaps get a sword of your own and poke them back onto their ship.

That's about all I got right now. I think this game would benefit from ideas like this. The world is great now but needs a lot more depth to be truly appealing. People don't like waiting through advertisements and if you wish to make this profitable you will need some sort of incentive for people to actually PAY for things. Some examples might be no ads for paying people for a certain amount of time. Multiplayer being only accessible to people who have paid, things like that. Also advertising on popular social networking sites will probably help in the long run.

I hope these ideas were helpful! I look forward to future versions!

rosedragon
07-19-2009, 08:51 AM
Thank you very much Pirate Foxes! You sure like Pirates and Foxes so much ;) ! This is a very useful and lengthy feedback, we will consider it. Meanwhile I will add some possible features to the list.

Chokladkakan
07-19-2009, 10:33 AM
Wonderful suggestions, all in all! I'd like to add my point of view to two of the suggestions, though:

About the castle, I love the idea, but something I would like to see is a house for the king, which at the start is like a little shed with barely no doors nor windows, which you further develop as time goes. At the time it reaches the size of a castle, it would be fun if you could drag bunnies to work there as servants and crew.

As for the Pirate Foxies, with their ships sailing, that could add a large pile of story-plot; those pirates could kidnap one of the women, preferably the bride, as she's wearing expensive stuff and so on, and Peach that is left on the islands could help you as a king to build a ship and chase them!

Inthegarden
07-19-2009, 11:06 AM
As for the Pirate Foxies, with their ships sailing, that could add a large pile of story-plot; those pirates could kidnap one of the women, preferably the bride, as she's wearing expensive stuff and so on, and Peach that is left on the islands could help you as a king to build a ship and chase them!

I love the idea of decorating and building onto your house. You should also be able to make it look the way you want to (have options to make it look like a Medieval Castle, some sort of Space Castle, or one o' dem Bouncy Castles, for example).

That story sounds good...but I think Peach would be more inclined to say "I'm sure she'd want you to move on and she told me she'd be okay if you started seeing other girls like, for example, a nice pirate with a Ph.D. in physical chemistry who knows how to make eyepatches look shmexy."

Chokladkakan
07-19-2009, 11:25 AM
You've certainly got a point there, Garden! :)

YniYni
07-19-2009, 07:50 PM
I think those are all great ideas except for paying for features. I understand things like maybe your account cant get deleted and no ads or something like that, but if a multi-player function is added and you have to pay for it i'm very sure i would quit and never come back... Whats the fun in a game if you have to pay to play it. And as far as i know most younger people (kids?) aren't normally allowed by parents to do something like pay to play a game.

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07-24-2011, 11:18 AM
  桔、柚、橙子:
  高身橙,扁身柑,今日新开传奇外传 (http://www.DLMTC8.COM/),光身桔”。橙子要挑高身的,柑要扁的,桔子的皮要光亮。挑桔子的话不论品种,中间有个环形的是母的,通 常都会比较甜一些,有个点状的是公的,没有母的甜,挑皮薄有弹性的,早桔汁多味甜,晚桔比较粗糙多筋。柚、 桔、橙子要捡沉手的,外皮要捡润滑的象宝宝的皮肤一样的,粗糙的像麻子脸的别买,不过冬天流行的砂糖桔就是 皮很粗糙的,光滑的都不好。买橙子的时候最好买底部,即“屁股”上面有个圈的。脐橙呢,就买“屁股”那个洞 是凹下去的比较甜。柚子、蜜柚一般越紧实越好。手掂感觉同样大小的越沉越好。用手按,越硬越好,按不下去的 皮薄,皮越薄越好。蜜柚皮越光滑,颜色越均匀、越偏金黄越好。这样的柚子,果肉水分充足,甜度高,味道也正 些。
  草莓:
  草莓不买太红的,颜色越是鲜艳就越酸,红里带点白的草莓最香甜了.买草莓的时候不要选个非常大,形状特 奇怪的那种,要选大小一致的,小一点更安全,颜色不要特别红,里面最好带点白色的小点点的。
  选黄瓜,千万别买肚大把小的,这是打激素的。
  桃子:
  选桃子首要是闻香味,越香越甜,通常外观都不太好看,挑不太软的,上面带个小尖尖.
  葡萄:
  葡萄要挑整串饱满的,一粒粒长得密密的那种,先闻一下香味,果香浓的才买.如果冬天挑葡萄,千万要买新 鲜的。不要看果粒,要看梗,新鲜的葡萄,梗硬挺,鲜艳的绿色。当颜色变深褐色,软啪啪的,就是摘下来比较久 的了,这样的葡萄虽然可能果粒看上去也比较挺实,可是其实都是低温保存的结果,并不是真的新鲜。买“玫瑰香 ”葡萄尤其要注意,这种小粒的果实不容易保存.
  挑选西红柿时,网通新开魔域sf (http://WWW.ZJJWM.COM/),不要挑选有棱角的那种,也不要挑选拿着感觉分量很轻的,都是催红剂作的怪。要买这种表面有一层淡淡的粉 一样的感觉,而且蒂的部位一定要圆润,如果蒂部再带着淡淡的青色,就是最沙最甜的了。不要买带尖和底很高的 ,要那种整体看起来都比较光滑的,带尖的都是春天抹快速催熟的东西抹多了。选西红柿要选颜色粉红、浑圆,表 皮有白色的小点点的。
  木瓜:
  木瓜也分公母,肚子大的是母的,比较甜。一般挑鼓肚子的,表面斑点很多,找新开传奇世界私 服 (http://www.zymesh.com/),颜色刚刚发黄摸起来不是很软的那种。如果表面上还有点胶质的东西,那没关系,是糖胶,这样的会比较甜. 买木瓜如果要马上吃,就要挑黄皮的,但是不可以太软,这样的木瓜才甜而不烂。如果做木瓜排骨汤之类的,要买 没有完全成熟的青皮木瓜,这种木瓜当然是比较硬,一般不生吃。成熟的时候一般皮就黄了,可以当水果吃。如果 做甜品的话,就要买红色的夏威夷木瓜,很甜。
  选樱桃,要看果柄是否新鲜。新鲜的果柄绿绿的,放置时间长的果柄发黑。然后看果皮是否起皱,起皱说明果 实摘下来放的太久,失去水份。
  苹果:
  富士应该挑那种看上去一丝一丝的,黄里透红的,这样的一般壤是黄的,又脆又甜还有一点点酸,味很正。千 万不要挑绿里透一点点红的,这样的,一般味道都有点寡淡的,水分可能也不少,但甜味一定不行。正宗的红富士 苹果放在桌子上都是歪的,没有正的,否则肯定不是正宗,颜色不能特别红,有些粉红,且不是红成一片,要挑有 许多红丝的那种,还有“肚脐”要陷下去深的,这样才甜。皮上麻点多的,用手指轻轻弹,清脆有回声的,是又甜 又脆的。
  买苹果(主要是红富士),最好选外表为条状红的(称“条红”),而且红里面有一些黄色。那种苹果脆性、 汁水多、很香甜。
  香蕉:
  香蕉不要挑两头有绿色的,那是处理过的,并且个儿不要太大,小些的香蕉才好,要圆润的,不要有棱角的才 是好香蕉,正常黄色,略带芝麻点的.
  荔枝:
  选荔枝的时候要选表皮凹凸不平,纹路深的那种,那种荔枝通常都是小核的!而表面光滑平坦的那种,一般核 都很大!不仅要表面红润,而且捏起来要饱满有弹性,如果没弹性很软感觉有点空就是放的时间长了.还可以轻轻 按一下荔枝的尾部,如果感觉软,没有按到硬物,一般说来核是比较小的,如果可以感觉按到硬物, 一般是大核。
  猕猴桃:
  选猕猴桃一定要选头尖尖的,像只小鸡嘴巴的,而不要选扁扁的像鸭子嘴巴的那种。鸭嘴巴的那种是用了激素 的,鸡嘴巴是没用过激素或少用激素的.真正熟的弥猴桃整个果实都是超软的,挑选时买颜色略深的那种,就是接 近土黄色的外皮,这是日照充足的象征,也更甜。
  猕猴桃要挑接蒂处是嫩绿色的,这种的新鲜。整体软硬一致,如果一个部位软就是烂的。颜色在接蒂处周围是 深色的也甜。
  梨:
  梨要挑母的,细腻多汁且甜。母的,就是顶上的窝要选双数的,脐深的,脐周围比较圆,把的根 部粗的.
  芒果:
  芒果品种:鸡蛋芒(福建叫法),香味比较浓郁形状较椭圆,果肉是橙色的,如小鸡蛋那么大,超甜超香,适 合榨汁,汁极浓稠,可兑些淡淡的蜂蜜水;比鸡蛋芒稍差些的是腰芒,形状像小猪腰,果肉是黄色的,有的是淡黄 ,果核很薄,这种芒果很甜,但香味不如鸡蛋芒;还有象牙芒、贵妃芒,不够熟时会有些涩、酸。另外有一种绿色 的芒果青芒,比黄色的更甜。
  挑选:选芒果一定要选比较饱满的、圆润的,不软不硬的,颜色黄的纯正的,香味老远就能闻到的,没有斑点 的(有斑点的是从里面烂掉了),闻香味,挑选大约8分熟的,放一两天熟透就可以吃了,买熟透的即吃的芒果, 可以看一下芒果的根部,应该是很清爽的,没有出水,同时皮也不能皱起,那种水份已经没有了。
  芒果的汁液有一种成分,对皮肤不好,所以吃时最好切成一小块一小块的,不要碰到皮肤和嘴唇 ,这样就好了
  西瓜、哈密瓜、香瓜:
  挑选西瓜时,要挑瓜的花纹感觉像是撑开了一样,尾巴开花的地方收口小的,找新开传世 (http://www.zymesh.com/),“肚脐眼”凹进去的摸起来瓜的表面不是光滑的,而是凹凸不平的.瓜色比较绿,色泽比较深,用一只手托起 ,轻轻拍打,听声音,应该感觉有点空洞,托着的手感觉微微有震动,这个西瓜是沙瓤的,里面不紧密。如果不熟 ,就是很死的声音,
  挑选白色的甜瓜应该选瓜比较小,瓜大头的部分没有脐,但是有一点绿,这种是一棵瓜的第一个叶子结的,比 较好挑,因为长的小。还有就是挑有脐的,脐越大的越好,按一下脐的部分较软的.闻一闻香瓜的屁股,有香味的 就是好又甜的好瓜
  挑哈密瓜要挑网纹粗且密的,闻到较浓的香气
  买任何瓜的时候,和瓜秧不连在一起的那头是凹进去的就是熟、好、甜的
  榴莲:
  榴莲挑香味浓的,稍微裂开一点的,看得到里面的果肉软软糯糯的,又绝不湿漉漉的,果肉相对细长、金黄的 ,果形较丰满的外壳比较薄些,果肉的瓣也会多些。那种长圆形的,一般外壳较厚,果肉较薄。挑选时壳以黄中带 绿为好。
下面是水果商挑选水果秘笈,偷师学学吧。
先为心急的你来个经验分享:

挑水果有一个秘诀,无论什么水果,在蒂的部位凹得越厉害就越甜
  要挑选大小适中的水果,太大的极有可能是激素、膨大剂什么的催的。总之,太大的最好不要买,无论是水果 还是河里的螃蟹、鱼和虾!
  北方卖的南方水果大都是用乱七八糟的东东催熟的,因为南方果子熟了后不好运输,只能是生的运过来再加工 熟,所以尽量吃本地水果也是一个方法。
  一般一闻、二看,三捏。先闻有没有水果应该有的香味,也闻闻有没有其它的怪味,最新传世变 态私服 (http://www.zymesh.com/)。二看有没有发黑或者烂的地方。三捏一捏,就不用多说了
  选水果的原则是颜色好看有光泽的,还要看水果的根部是不是够凹,有没有一个圈圈,有的话就是母的,母的 水果比较甜。
有时间的再往下慢慢看:

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